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2005-11-05 21:51:04
Last author: Duredhel
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Game Rules





As with many other RPGs, Realms of Lemire uses several Stats to determine a character's strength.

Strength - Determines the physical strength of a character, how much equipment he can carry and how much melee damage he deals.
Constitution - Determines the damage dealt to you, your HP and your ability to withstand blows, poison, etc.
Dexterity - Determines wether you can dodge some hits and the iniciative in combat, as well as the ranged damage you deal.
Magic - Determines the strength of your spells and magical abilities, magical resistance and MP
Intelligence - Determines your resistance to some spells and your mental capabilities
Charisma - Determines your people and artistic skills.
Hit Points - Determines the health of you character.
Magic Points - Determines how many and which spells you can cast.




The game works with opposing dice rolls. A d20 dice is rolled and the appropriate stat is applied along with any modifiers provided by items, magic or even situation.

For example - Claudius the Warrior attacks an enemy thief.
Claudius's STRENGTH is 6, his longsword grants him 5 ATTACK points, for a total of 11 points, that is Claudius's ATTACK POWER.
The thief decides to dodge instead of block, henceforth his DEXTERITY is applied and not his CONSTITUTION. The thief's DEXTERITY is 5, but his leather armor slows him down, so his DEXTERITY becomes 4.
d20s are rolled.

Claudius - 8 + 11 = 19
Thief   - 11 + 4 = 15

Claudius hits the thief inflicting 4 points of damage (the difference between the rolls) and killing him.

Similar rolls are applied for different situations. Examples of opposing rolls:

Seducing a beautiful maiden - Charisma vs Charisma.
Winning an argument - Intelligence vs Intelligence.
Casting a slowing spell on an enemy- Magic Power vs magic Power.
Throwing a Fireball in a group of enemies- Magic Power vs constitution
Aiming a beam of energy agains an enemy - Magic Power vs Defence power (if he blocks) or Magic vs dexterity (If he dodges).
Attacking an enemy - Attack Power vs Defence power (if he blocks) or attack power vs dexterity (If he dodges).
Winning a Race - dexterity vs dexterity




Combat Rules

When engaged in combat the order of action is determined by the character's speed. Each time a character takes action its a turn. Each time every character fighting has taken action it's a round.

Each turn is conformed of 2 actions a character can take. Some things require only one action, some things require 2.

Moving - 1 Action.
Moving and Attacking - 2 Actions.
Using a Skill - 1 Action.
Reloading a Weapon - 1 action.
Reloading a Firearm - 3 Actions (2 turns).
Attacking - 2 actions.
Casting a 1st level spell - 1 Actions.
Casting a 2nd level spell - 2 Actions.
Casting a 3rd level spell - 3 Actions.
Casting a 4th level spell - 4 Actions.
Using a Potion or Item - 2 Actions.
Changing Weapons - 1 Action.
Moving and using an Item - 2 Actions.




Status Ailments

Poison - Character looses 1HP every turn after being poisoned.

Berserk - Character automatically attack whoever is closest, cannot use magic or special skills.

Confused - Character attacks random target.

Fear - Character cannot attack source of fear.

Terror - Character paralyzed, can only dodge or block.

Panic - Character cannot attack source of fear, if source of fear draws closer, character runs away.

Paralyzed - Character cannot take any actions or dodge, can still block.

Stunned/Sleep - Character cannot take any actions, dodge or block. Disipates if character takes damage.

Blind - Character has a 25% chance of missing Melee attacks and a 50% chance of missing ranged attacks.

Silenced - CHaracter cannot use any magic or demi-magic.




Status Reduction

Str 0 - Character cannot move or melee attack.
Con 0 - Character falls unconcious.
Int 0 - Character goes berserk.
Mag 0 - Character cannot perform any magic or demi-magic.
Dex 0 - Character cannot more or do ranged attacks.
Cha 0 - Character becomes confused.




Realms of Lemire
Races of Lemire
The world thus far...
Maps of the Realms
Rules of Lemire
Lemirian Art
Characters of the Realms
Forth to Lemire







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2005-06-27 [Veltzeh]: So, reloading both the musket and the pistol is now 4 actions, or what?

2005-06-27 [Duredhel]: nope, sorry, pistol is 2, musket is 4, refer to the weapon stats rather than this section for that, that one gives an aproximate (Pistol 2, Musket 4, Hand Cannon 6, average -> 4)

2005-06-27 [Veltzeh]: Oh, so that was where it said the times >_>

2005-11-10 [Lepellier]: What stat is used as mod for magic vs. magic (casting poison on an enemy)?

2005-11-11 [Duredhel]: well that might be.. I dunno... MAGIC?!

2005-11-11 [Lepellier]: I figured as much...sorry for being so stupid recently...

2005-11-14 [Silverbullet]: Does distance do anything when using ranged weapons? Like, i'm pretty sure it affects the overall aim... but what about attack power? Does that diminish the farther away the target is?

2005-11-14 [Duredhel]: Aye! A weapon that its fired outside its range has halved attack power (Dex + Weapon Atk), if you fire it at twice its range, its only your d20.

2005-11-14 [Silverbullet]: so a weapon with -let's say- 5 range will get a char's Dex + weapon atk when fired at something within the 6 to 9 "range", but only gets a d20 once the target is above 10 "range" away?

2005-11-14 [Duredhel]: yep ^^, uhm... we might want to add this stuff to the Lemirian FAQ, since you asked, its your duty >_>

2005-11-14 [Silverbullet]: already done, and with a nifty Q and A format too ^___^

2005-11-15 [Grengo]: ... .......... .............. there's a FAQ?

2005-11-15 [Veltzeh]: RoL FAQ, I made it when I got bored :P

2005-11-15 [Silverbullet]: still under heavy construction... one of the main reasons being that the two people who were assigned the job of digging through comments in search of questions durh has already answered are lazy ^___^ another reason being that i don't want to dig through those either... so i'm posting whatever i get answered

2007-06-03 [Silverbullet]: Does Blind affect dodging?

2007-06-03 [Veltzeh]: I'd say that when blinded, you can't use your base stat when you block or dodge.

2007-07-04 [Silverbullet]: What happens for a lie roll, where both the liar and the detector-of-lies rolls a D20? D20 means auto-success... but both can't be successful... >_>

2007-07-05 [Duredhel]: reroll.

2008-07-24 [Gastogh]: Is it right that the defense bonus from armor doesn't work if you dodge? That's the way it comes across from the example up there, Claudius vs. the thief.

2008-07-25 [Veltzeh]: That's right.

2008-07-25 [Gastogh]: Edited out. Never mind that.

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